What Board Game Are You Currently Playing? (2024)

Played my 4th game of Warfighter and this time I decided to start a campaign. Going to start with the Jungle region cartel campaign, as it's the easiest, compared to the middle-east insurgents and middle-east military areas of operations.

For a campaign, you start with the lowest mission point allowance mission card (of the 5 I have from base game and 1st two expansions) and then you shuffle up the objective cards (also have 5 of these) and randomly choose one. This way you will work your way up mission point allowance missions (meaning more points to put toward soldiers and equipment, as well as more bad guys showing up) and work your way through the different objectives. You will only use each one of each type once.

Soldiers that live through the mission will go on to the next mission, though you can add more, because there will be more mission points to spend on them. Soldiers that don't make it, can't be played in any future missions of that campaign.

Here's the first one.

Warfighter Jungle Campain​

Including everything from the base game, as well as Action Cards, Mission and Objective Cards from Expansions #1 and#2.​


Mission – Covert with 37 mission points allowed.
Objective – Drug Huts at location #4.
Soldiers:

Hospital Apprentice Stevens (Medic).

Equipped with MP5 Carbine (Suppressed) with 8 mags of ammo, First Aid Kit, Canteen and 2 Grenades.

Staff Sergeant Giacomelli

. Equipped with M16A2 Rifle with 6 mags of ammo, Knee Pads, Canteen and 3 Grenades.

Stevens and Giacomelli dropped in from an H-60 Seahawk. Satellite recon had determined that their entry point would be near a village through which they needed to pass on their way to the objective. While just outside of the village, a lone local muscle confronts the pair and has his sights set on Stevens. The local tough is way out of his league, as Stevens is first to act and sets his MP5 on full-auto, wasting the hostile, but expending a full magazine in doing so. At least with his weapon being suppressed, his attack didn’t bring any other unwanted attention just yet. He quickly reloads and enters the village, followed by Giacomelli, who surveys the area upon entering.

Stevens drinks from his canteen and then spots two potential paths leading toward their objective. The first one had some very rough terrain that seemed to offer good defensive positions that could work either for them, or for some hostiles. The other path led toward a river that seemed to be a more direct route. The pair carefully negotiated their way through the village without drawing any more attention.
The river had looked closer from the other side of the village, but dense vegetation made for some slow going.

After struggling through the dense vegetation, it’s Giacomelli’s turn to drain his canteen. Just in time to deal with what looks to be 3 smugglers and their leader. Both Giacomelli and Stevens make their way to the riverbank to confront the hostiles. Stevens tries to take advantage of his suppressed MP5 to make a stealthy first attack against the leader. He fired on full auto but somehow missed. Giacomelli was quick to follow up with a quick burst from his M16A2 and was able to take out the leader.

Next, Stevens unloaded on one of the smugglers and took him out and then keeps the stream of lead going and takes out another smuggler, but that took the rest of that magazine. Giacomelli finishes off the 3rd and final smuggler with a precise burst.

The pair sat tight for a few moments to catch their breath and make sure there weren’t any other hostiles lurking about. Then they head down the riverbank.

After proceeding carefully for an hour undetected, Giacomelli spots the clearing with the 3 drug huts. The huts are like small warehouses where drugs are temporarily kept before being moved to a small makeshift runway nearby, where the drug runner planes land to pick up their load.
Fortunately for the pair, there looks to only be a couple of hostiles guarding the perimeter, though these look to be more heavily armed and professional than the scumbags near the river and village. Giacomelli advances and double taps one of the guards with his M16A2, killing him with a double headshot. Stevens follows up with a full auto blast to the chest of the second guard, killing him.

Stevens tosses a grenade into one of the huts and blows it up, then he stood watch as Giacomelli took out the final two huts with a pair of grenades.

Checking their watches, the soldiers realized that they had made pretty good time. The resistance wasn’t as bad as they allowed for, which was always a good thing. Now they just had to make it to the extraction point and wait for their ride home.

With the success of this mission, the soldiers earn a total of 4 experience points toward the campaign, based on this objective being at location #4. These experience points will help determine the scale of their actions over the course of several missions, and the points can be divvied up between them to put toward Skill Card/s to use in the next mission, or they can save the points to put toward more expensive Skill Cards after future missions. Fortunately any Skill Cards purchased for the campaign don’t count toward mission points allowed for each mission.

What Board Game Are You Currently Playing? (2024)

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